
#188 Skiploom
Grass | Flying |
Basic Moves
Name | Type | Damage | Damage per Second |
Duration (ms) | Obtained Energy |
Obtained Energy per Second |
---|---|---|---|---|---|---|
Bullet Seed | Grass |
8 +1.6 | 7.27 +1.5 | 1100 | 14 | 12.73 |
Tackle | Normal |
5 | 10.00 | 500 | 5 | 10.00 |
Charge Moves
Name | Type | Damage | Damage per Second |
Duration (ms) | Energy Cost |
Damage Window (ms) |
Crit Chance |
---|---|---|---|---|---|---|---|
Dazzling Gleam | Fairy |
100 | 28.57 | 3500 | 50 | 1200 | 5% |
Energy Ball | Grass |
90 +18 | 23.08 +4.6 | 3900 | 50 | 800 | 5% |
Grass Knot | Grass |
90 +18 | 34.62 +6.9 | 2600 | 50 | 900 | 5% |
Type Effectiveness against Skiploom
x 0.364: | Ground | ||||||||
x 0.51: | Grass | ||||||||
x 0.714: | Fighting | Water | |||||||
x 1: | Bug | Dark | Dragon | Electric | Fairy | Ghost | Normal | Psychic | Steel |
x 1.4: | Fire | Flying | Poison | Rock | |||||
x 1.96: | Ice |
Notes
This are the new efficiencies in Pokémon GO (see here):
- Effectiv: 1.25 => 1.40
- Not effectiv: 0.80 => 0.714
- Imune: 0.80 => 0.51
- STAB: 1.25 => 1.20
The type strength and weaknesses still stack multiplicatively in Pokémon GO. So the values above are already the stacked damage multiplier.
Example (Steelix):
Poison is weak against ground and steel is imune against poison. So the final damage multiplier for poison against steelix will be 0.714 x 0.51 = 0.364.
Exception: If a move is effectiv against the first type and not effectiv against the second type it would be 1.4 x 0.714 = 0.9996. But above we are showing it as 1.
The moves highlighted in green have the same type as the Pokémon and deal 20% more damage. (Same Type Attack Bonus)