
#233 Porygon2
Normal |
Basic Moves
Name | Type | Damage | Damage per Second |
Duration (ms) | Obtained Energy |
Obtained Energy per Second |
---|---|---|---|---|---|---|
Charge Beam | Electric |
8 | 7.27 | 1100 | 15 | 13.64 |
Hidden Power | ? |
15 | 10.00 | 1500 | 15 | 10.00 |
Charge Moves
Name | Type | Damage | Damage per Second |
Duration (ms) | Energy Cost |
Damage Window (ms) |
Crit Chance |
---|---|---|---|---|---|---|---|
Hyper Beam | Normal |
150 +30 | 39.47 +7.9 | 3800 | 100 | 300 | 5% |
Solar Beam | Grass |
180 | 36.73 | 4900 | 100 | 2000 | 5% |
Zap Cannon | Electric |
140 | 37.84 | 3700 | 100 | 500 | 5% |
Type Effectiveness against Porygon2
x 0.51: | Ghost | |||||||||||||||
x 1: | Bug | Dark | Dragon | Electric | Fairy | Fire | Flying | Grass | Ground | Ice | Normal | Poison | Psychic | Rock | Steel | Water |
x 1.4: | Fighting |
Notes
This are the new efficiencies in Pokémon GO (see here):
- Effectiv: 1.25 => 1.40
- Not effectiv: 0.80 => 0.714
- Imune: 0.80 => 0.51
- STAB: 1.25 => 1.20
The type strength and weaknesses still stack multiplicatively in Pokémon GO. So the values above are already the stacked damage multiplier.
Example (Steelix):
Poison is weak against ground and steel is imune against poison. So the final damage multiplier for poison against steelix will be 0.714 x 0.51 = 0.364.
Exception: If a move is effectiv against the first type and not effectiv against the second type it would be 1.4 x 0.714 = 0.9996. But above we are showing it as 1.
The moves highlighted in green have the same type as the Pokémon and deal 20% more damage. (Same Type Attack Bonus)