Octillery
#224 Octillery
Water
Evolution
Remoraid
↓ 50
Octillery

Max CP
#82 / 151
Pokémon CP ranking

Base Stats

197
Attack
141
Defense
150
Stamina

Basic Moves
Name Type Damage Damage
per Second
Duration (ms) Obtained
Energy
Obtained
Energy
per Second
             
Mud Shot
Ground
5 8.33 600 7 11.67
Water Gun
Water
5 +1 10.00 +2 500 5 10.00


Charge Moves
Name Type Damage Damage
per Second
Duration (ms) Energy
Cost
Damage
Window (ms)
Crit
Chance
               
Aurora Beam
Ice
80 22.54 3550 50 200 5.00%
Gunk Shot
Poison
130 41.94 3100 100 1000 5.00%
Water Pulse
Water
70 +14 21.88 +4.4 3200 50 700 5.00%


Type Effectiveness against Octillery
x 0.714:
Fire
Ice
Steel
Water
x 1:
Bug
Dark
Dragon
Fairy
Fighting
Flying
Ghost
Ground
Normal
Poison
Psychic
Rock
x 1.4:
Electric
Grass


Notes
This are the new efficiencies in Pokémon GO (see here):

  • Effectiv: 1.25 => 1.40
  • Not effectiv: 0.80 => 0.714
  • Imune: 0.80 => 0.51
  • STAB: 1.25 => 1.20

The type strength and weaknesses still stack multiplicatively in Pokémon GO. So the values above are already the stacked damage multiplier.

Example (Steelix):

Poison is weak against ground and steel is imune against poison. So the final damage multiplier for poison against steelix will be 0.714 x 0.51 = 0.364.

Exception: If a move is effectiv against the first type and not effectiv against the second type it would be 1.4 x 0.714 = 0.9996. But above we are showing it as 1.


The moves highlighted in green have the same type as the Pokémon and deal 20% more damage. (Same Type Attack Bonus)
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Last update: 21st June, 2017


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