Houndour
#228 Houndour
Dark
Fire
Evolution
Houndour
↓ 50
Houndoom

Max CP
#257 / 386
Pokémon CP ranking

Base Stats

152
Attack
93
Defense
90
Stamina

Basic Moves
Name Type Damage Damage
per Second
Duration (ms) Obtained
Energy
Obtained
Energy
per Second
             
Ember
Fire
10 +2 10.00 +2 1000 10 10.00
Feint Attack
Dark
10 +2 11.11 +2.2 900 9 10.00


Charge Moves
Name Type Damage Damage
per Second
Duration (ms) Energy
Cost
Damage
Window (ms)
Crit
Chance
               
Crunch
Dark
70 +14 21.88 +4.4 3200 33 1700 5.00%
Dark Pulse
Dark
80 +16 26.67 +5.3 3000 50 900 5.00%
Flamethrower
Fire
70 +14 31.82 +6.4 2200 50 200 5.00%


Type Effectiveness against Houndour
x 0.51:
Psychic
x 0.714:
Dark
Fire
Ghost
Grass
Ice
Steel
x 1:
Bug
Dragon
Electric
Fairy
Flying
Normal
Poison
x 1.4:
Fighting
Ground
Rock
Water


Notes
This are the new efficiencies in Pokémon GO (see here):

  • Effectiv: 1.25 => 1.40
  • Not effectiv: 0.80 => 0.714
  • Imune: 0.80 => 0.51
  • STAB: 1.25 => 1.20

The type strength and weaknesses still stack multiplicatively in Pokémon GO. So the values above are already the stacked damage multiplier.

Example (Steelix):

Poison is weak against ground and steel is imune against poison. So the final damage multiplier for poison against steelix will be 0.714 x 0.51 = 0.364.

Exception: If a move is effectiv against the first type and not effectiv against the second type it would be 1.4 x 0.714 = 0.9996. But above we are showing it as 1.


The moves highlighted in green have the same type as the Pokémon and deal 20% more damage. (Same Type Attack Bonus)
© Moritz Müller | All Rights Reserved | Contact

Last update: 13th December, 2017


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