Hoppip
#187 Hoppip
Grass
Flying
Evolution
Hoppip
↓ 25
Skiploom
↓ 100
Jumpluff

Max CP
#366 / 386
Pokémon CP ranking

Base Stats

67
Attack
101
Defense
70
Stamina

Basic Moves
Name Type Damage Damage
per Second
Duration (ms) Obtained
Energy
Obtained
Energy
per Second
             
Bullet Seed
Grass
8 +1.6 7.27 +1.5 1100 14 12.73
Tackle
Normal
5 10.00 500 5 10.00


Charge Moves
Name Type Damage Damage
per Second
Duration (ms) Energy
Cost
Damage
Window (ms)
Crit
Chance
               
Dazzling Gleam
Fairy
100 28.57 3500 50 1200 5.00%
Grass Knot
Grass
90 +18 34.62 +6.9 2600 50 900 5.00%
Seed Bomb
Grass
55 +11 26.19 +5.2 2100 33 700 5.00%


Type Effectiveness against Hoppip
x 0.364:
Ground
x 0.51:
Grass
x 0.714:
Fighting
Water
x 1:
Bug
Dark
Dragon
Electric
Fairy
Ghost
Normal
Psychic
Steel
x 1.4:
Fire
Flying
Poison
Rock
x 1.96:
Ice


Notes
This are the new efficiencies in Pokémon GO (see here):

  • Effectiv: 1.25 => 1.40
  • Not effectiv: 0.80 => 0.714
  • Imune: 0.80 => 0.51
  • STAB: 1.25 => 1.20

The type strength and weaknesses still stack multiplicatively in Pokémon GO. So the values above are already the stacked damage multiplier.

Example (Steelix):

Poison is weak against ground and steel is imune against poison. So the final damage multiplier for poison against steelix will be 0.714 x 0.51 = 0.364.

Exception: If a move is effectiv against the first type and not effectiv against the second type it would be 1.4 x 0.714 = 0.9996. But above we are showing it as 1.


The moves highlighted in green have the same type as the Pokémon and deal 20% more damage. (Same Type Attack Bonus)
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Last update: 13th December, 2017


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