Hitmonchan
#107 Hitmonchan
Fighting
Evolution
Tyrogue
↓ 25
Hitmonlee
Hitmonchan
Hitmontop

Max CP
#85 / 151
Pokémon CP ranking

Base Stats

193
Attack
212
Defense
100
Stamina

Basic Moves
Name Type Damage Damage
per Second
Duration (ms) Obtained
Energy
Obtained
Energy
per Second
             
Bullet Punch
Steel
9 10.00 900 10 11.11
Counter
Fighting
12 +2.4 13.33 +2.7 900 8 8.89
Rock Smash
Fighting
15 +3 11.54 +2.3 1300 10 7.69


Charge Moves
Name Type Damage Damage
per Second
Duration (ms) Energy
Cost
Damage
Window (ms)
Crit
Chance
               
Brick Break
Fighting
40 +8 25 +5 1600 33 600 25.00%
Close Combat
Fighting
100 +20 43.48 +8.7 2300 100 1300 5.00%
Fire Punch
Fire
55 25 2200 33 400 5.00%
Ice Punch
Ice
50 26.32 1900 33 300 5.00%
Thunder Punch
Electric
45 25 1800 33 -150 5.00%


Type Effectiveness against Hitmonchan
x 0.714:
Bug
Dark
Rock
x 1:
Dragon
Electric
Fighting
Fire
Ghost
Grass
Ground
Ice
Normal
Poison
Steel
Water
x 1.4:
Fairy
Flying
Psychic


Notes
This are the new efficiencies in Pokémon GO (see here):

  • Effectiv: 1.25 => 1.40
  • Not effectiv: 0.80 => 0.714
  • Imune: 0.80 => 0.51
  • STAB: 1.25 => 1.20

The type strength and weaknesses still stack multiplicatively in Pokémon GO. So the values above are already the stacked damage multiplier.

Example (Steelix):

Poison is weak against ground and steel is imune against poison. So the final damage multiplier for poison against steelix will be 0.714 x 0.51 = 0.364.

Exception: If a move is effectiv against the first type and not effectiv against the second type it would be 1.4 x 0.714 = 0.9996. But above we are showing it as 1.


The moves highlighted in green have the same type as the Pokémon and deal 20% more damage. (Same Type Attack Bonus)
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Last update: 21st June, 2017


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