Electrode
#101 Electrode
Electric
Evolution
Voltorb
↓ 50
Electrode

Max CP
#107 / 151
Pokémon CP ranking

Base Stats

173
Attack
179
Defense
120
Stamina

Basic Moves
Name Type Damage Damage
per Second
Duration (ms) Obtained
Energy
Obtained
Energy
per Second
             
Spark
Electric
6 +1.2 8.57 +1.7 700 9 12.86
Tackle
Normal
5 10.00 500 5 10.00
Volt Switch
Electric
20 +4 8.70 +1.7 2300 25 10.87


Charge Moves
Name Type Damage Damage
per Second
Duration (ms) Energy
Cost
Damage
Window (ms)
Crit
Chance
               
Discharge
Electric
65 +13 26 +5.2 2500 33 400 5.00%
Hyper Beam
Normal
150 39.47 3800 100 300 5.00%
Thunderbolt
Electric
80 +16 32 +6.4 2500 50 500 5.00%


Type Effectiveness against Electrode
x 0.714:
Electric
Flying
Steel
x 1:
Bug
Dark
Dragon
Fairy
Fighting
Fire
Ghost
Grass
Ice
Normal
Poison
Psychic
Rock
Water
x 1.4:
Ground


Notes
This are the new efficiencies in Pokémon GO (see here):

  • Effectiv: 1.25 => 1.40
  • Not effectiv: 0.80 => 0.714
  • Imune: 0.80 => 0.51
  • STAB: 1.25 => 1.20

The type strength and weaknesses still stack multiplicatively in Pokémon GO. So the values above are already the stacked damage multiplier.

Example (Steelix):

Poison is weak against ground and steel is imune against poison. So the final damage multiplier for poison against steelix will be 0.714 x 0.51 = 0.364.

Exception: If a move is effectiv against the first type and not effectiv against the second type it would be 1.4 x 0.714 = 0.9996. But above we are showing it as 1.


The moves highlighted in green have the same type as the Pokémon and deal 20% more damage. (Same Type Attack Bonus)
© Moritz Müller | All Rights Reserved | Contact

Last update: 21st June, 2017


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